Implementing Resident Evil-Style Fixed Cameras and Item Pickup


Devlog #1

Fixed Camera System & Item Pickup Implementation

Hello everyone! I'm excited to share the first development update for Control Water. This week I've implemented two core mechanics inspired by classic survival horror games: static camera angles and an item pickup system.

Fixed Camera System

Inspired by the classic Resident Evil games, I've implemented a system of static camera angles that change based on the player's position. Each zone has its own camera perspective, creating that iconic cinematic feel while maintaining full player control.


Item Pickup System

When you pick up an item, the game now displays a 3D viewport showing the collected object rotating in view, along with its name and description. This includes:

  • 3D item preview with rotation
  • Item name and description display
  • Sound effects for immersion
  • Input blocking during item viewing


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— Development continues

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